Age/Gender: 21, Male
Location: Deep in the Hole
Job: Fuzzy man peach
I eat babies.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 10 / 20
Exp. Rank #: 1,710,265
Voting Pow.: 1.50 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 60
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
60 Reviews | 6 w/ Responses
Mikhail Bakunin: Say, don't you know the emancipation of the working classes can only achieved by the working classes themselves?
Vladimir Lenin: No, but if you hum a few bars I'll try and fake it.
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This is a great little idea for a game.
My only critique is that Mario's jump button should simply be the up arrow, this would allow for greater ease of transition between Mario and Tetris modes.
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How dumb is this game? I'm ahooting random soldiers who are coming to shoot at a junked helicopter? Why do they care about destroying an already destroyed vehicle? And why am I supposed to care about defending a pile of junk? Is it worth shooting people over? Is it worth wasting mineral resources on all that ammo over?
Next time, try picking a premise that doesn't negate itself?
The visuals are okay, nothing special, but they didn't stand out as being especially poor either. Had at least a modicum of visual design cohesion. Looked clean.
Otherwise this game is highly derivative of other defense style games, with an upgrade system. Nothing to see here.
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The game play is pretty simplistic. There is very little to really do. You walk around picking up objects and clicking things that sparkle. There is a nice visual language device whereby the sparkle of some elements will correspond with the necessary item. However that design is perhaps too subtle, as I didn't recognize it until half way through the game. Overall the environment is so spare, that it becomes difficult to read which elements are traverse-able and which aren't.
The animation is basic, it gets the job done, but it isn't particularly good. The main character is a stick person, which might make him identifiable I guess. As stated above, the environments demonstrate very little attention to legibility. The visual design is inadequate, it doesn't evoke much of anything.
The story is minimal, and though minimalistic storytelling can work very well in games, this game doesn't really have anything to say. It's angsty melodrama, there is nothing of any substance here.
The most damning thing, is that this game is essentially the same as it's predecessors, showing no evolution, no improvement, and no point.
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It's not Sean Connery, it's Billy Connolly.
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The animations was very limited, and the drawings weren't good enough to make up for the deficit. The sound design was bad, the voice actors were bland, and their voices weren't properly recorded or mixed. Made it hard to listen to. I could see how some people would find the writing funny, but there was nothing for me to relate to, it was just a collage of vapid, obnoxious people, basically being dicks to each-other. Humor is subjective, so maybe it works for some people.
Author's Response:
I'm sorry you didn't like it.
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I guess you could call it a sort of, immaculate confection. The chocolate Jesus.
Animation was limited, drawings were simplistic but not bad, the writing and sound design made it work. 4 stars.
I was at the dollar store just yesterday, and saw an actual cadbury chocolate crucifix. How sick is it to give a child a chocolate torture implement?
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Good animation, compelling subject matter, weird borderline inappropriate sense of humor. Check.
Why wasn't this front-paged?
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I'm sharing the gift of Buddha with you. There never was anything, just your impressions of things, and even those are suspect. Intelligence and faith are meaningless, and suffering can be sublimated by abandoning your desires.
Now kiss off you insufferable weeners.
Author's Response:
how buddha of you lol
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"I Would Give it a Three, but its Broken"
This game, is more or less broken.
The design concept behind it is fairly derivative some of the other physics based games out there, though this is a novel and intuitive use of the idea.
The real problem is that the game is broken, because it seems to be incapable of judging the players success or failure. I've had runs where I failed at the stated objective, but the game decided I won. I've had runs where I very clearly succeeded at the stated goal, and the game decided that I lost. Unfortunately I've experienced the latter event more frequently than the former, which makes progress slow, and really robs the player of enjoyment by punishing him for succeeding. It seems like the game actually jumps to conclusions about the run, which is incredibly annoying, and I've lost interest.
The art is unremarkable, it serves it's basic purpose, but brings pleasure to no one. The animation is non-existent, unless you count wheels spinning.
Fix your game, and you may have something on your hands. Until that point, you get a 0 rating from me.
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